Some News


Hey everybody! According to Itch it's been 58 days since my last update, so I should probably let you all know what's been going on.

The News:

So there's good news and bad news with this update. The bad news is that this version of Dungeon Dwellers is on hold indefinitely. The good news is that I've already started work on a new version of this game. The new version is affectionately titled Dungeon Dwellers 3D and is being built using the Unreal Engine, and it's going to have most (if not all) of the features Dungeon Dwellers 2D had.

Before you start looking for builds to play, there aren't any. There won't be any for a good long while either. Dungeon Dwellers is a seriously ambitious game, especially for only 1 person to develop alone. There's weapon and armour customization, multiple combat styles, semi-intelligent enemies and non-intelligent NPCs, randomly generated dungeons, predefined boss dungeons, random loot, item creation, and a whole bunch more that I'm sure I'm missing. NONE OF THAT HAS BEEN ADDED TO THE NEW VERSION! The only thing that exists right now are some alpha level Sword and Shield models with customizable textures, a very basic enemy AI system, and a handful of animations.

Like I said, Dungeon Dwellers 3D is a long ways off. However there is another game in development that I'm using to help me learn how to work in the Unreal Engine.

The Next Project

This new game is currently being designed as a Cyberpunky/Sci-Fi Western themed Open World game. There's a lot of "Under-The-Hood" stuff that's being worked on right now, so there isn't much to show for my work. However, here are 4 screenshots that will help explain a little of what this game is going to be.


This is the pistol the player will use as their weapon. I plan to have some light customization options for the weapon's appearance, but the real customization comes from the Weapon Buffs system. So far there's only 2 options (Cooling and Overcharged), but I've already got a few more planned out. So, to show off what these Weapon Buffs do, I've got 3 more screenshots to show.


These are Laser Burns and they'll be left behind when the laser bolt from your pistol hits something. This is what they look like with no weapon buffs.


This is what they look like with both Cooling and Overcharged at Max Level.


And this is what it looks like with Max Overcharged and No Cooling.

Weapon Buffs don't just change the color of the weapon, but the stats of it as well. Cooling increases your maximum amount of shots, and how quickly you can reload. Overcharged increases the amount of damage you do, but decreases the amount of rounds you have. This system stands to be seriously customizable and exceedingly robust once finished.

I don't know when I'll release the first builds, and I also don't know if they'll be Alpha or Beta builds. Also, these images are subject to change. Development is a long and fluid process, and I've been known to change things on whim before.

So that's what I've been up to lately. I want to just say one final THANK YOU to everyone who played Dungeon Dwellers 2D. You guys rock. Hopefully I'll have more news to share about the new game before too long.

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