Pre-Release V2
This update's a big one. So let's just dive right in.
Pre-Release V2
Gameplay Changes
Updated Tree Rendering - The Player will now render BELOW the Tree's Leaves.
Starting Potions - Start with 2 Minor Health and Stamina Potions.
Starting Dungeon Key - Start with a Level 1 Dungeon Key.
Removed Extra Potions - There were 4 Potions that became redundant with the Perk System. Those 4 have been removed, while Health and Stamina have stayed.
Updated Field Guide - Added a few new information blurbs to the Field Guide.
New Features
Rusty Tool Spawner - Rusty Tools will now spawn inside their respective hubs (Pickaxe -> Mine | Axe -> Forest). This means you can no longer be locked out of the game because you lost your tool inside the Dungeon when you died.
Journal Entries - There's now some Lore to this game. Enjoy Reading.
Perk Points v2.0 - Perk Points are now also rewarded for Leveling a Skill to Max Level (60).
Dungeon Key System v1.0 - Dungeon Keys now determine the Difficulty, how many Levels are in the Dungeon, the Rarity of Loot Chests, and the Amount of Mobs that can Spawn.
Multi-Level Dungeons - Dungeons now have more than 1 level to explore. As mentioned above, the Key's Level will determine how many levels there are.
Groundwork Laid
Boss Dungeons - With the Multi-Level Dungeon and Dungeon Key System v1.0 changes, it's paved the way for Boss Dungeons. They will not be released until ALL 6 Bosses are available.
Music Player - The Music Player has been added, now I just need some music to play.
Bug Fixes
Fixed Crash when hitting Pause button when viewing the Field Guide
Fixed Not Being Able to Leave Dungeon Key Selection Screen
Fixed Player not Spawning in Correct Location when leaving Forest and Mine
Files
Dungeon Dwellers (Early Access)
Loot. Craft. Survive.
Status | In development |
Author | DrinkingPants74 |
Genre | Role Playing |
Tags | Action RPG, Crafting, Dungeon Crawler, Godot, Isometric, Open World |
More posts
- First Release2 days ago
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