Pre-Release V4
THANK GOD IT'S FINALLY DONE!
In all seriousness, this is the LARGEST update so far. This update officially shifts the game from an Alpha state to a Beta state.
Pre-Release V4
Gameplay Changes
Field Guide Update - Added some more information to help you navigate the game.
Increased Fists Swing Speed - 25% Speed Increase to your Attack when using Fists.
More Enemy AI Changes - Removed the Chance for Enemy Attacks to Miss, Enemies can now use Any Weapon, Enemies Defense Stat now Negates part of your Damage Value.
Mining/Woodcutting Speed - Mining and Woodcutting speed is now dependent on your Skill Level, and is also independent from the speed of your Weapon.
Durability Adjustment - Reduced the amount of Durability usage on Weapons and Armour.
Loot Chest Adjustment - Torn Cloth is now MUCH more common in chests, and the odds of other items appearing was tweaked also.
New Features
4 New Potions - These extra potions were pulled in Update 2 because I didn't think they fit. But a handful of good ideas later, and I decided to bring them back. The original potion effects overlapped with the new Perks system, but these new potions do not.
Carrie The Apothecary - With 4 new potions (and 6 total), you needed a place to buy them. So, introducing Carrie, the local Apothecary. You can buy all 6 potions from her brand new shop.
Rearranged Brother's Builds - While were on the subject of Shops, I've rearranged Brother's Builds. The shop is shorter, and laid out a lot better.
Selling Items - There's a new Chest in Brother's Builds that you can interact with to sell your items. This chest has a bias though; You get extra Gold for selling crafting resources and Gear to the chest, but you get less Gold for Junk items.
The General Store will be coming in a future update, and it will have a generic Sell interaction that doesn't have preferences.
The Skeleton - The Third (and probably final) Dungeon Enemy is here!
Boss Dungeons - And this is the feature that's taken the longest. Boss Dungeons are accessible using Mystery Keys, and when you kill the Boss you get Perk Points and Unique Gear.
The Bed - Feeling tired? Want to call it a day? Then go home and climb into bed! No, seriously. I added a bed to the Player Home, and if you crawl into it, you can access a screen that will let you Save and/or Exit the game.
Bug Fixes
Fixed Generated Loot Item Tags
Fixed Autosaves not Saving Potion Pouch
Fixed Zombie and Cursed Dungeoneer Attack Animations
Altered Field Guide Code for Easier Maintenance
Fixed Crash When Removing Text from Player Bar while it's not Rendered
Fixed Items Not Being Destroyed when Durability hits 0
Empty Inventory Slots Can No Longer be Selected
Fixed Mining and Woodcutting Using Weapon Durability
Fixed Bug not letting player Save after Dying inside the Dungeon
Fixed Bug where Saves couldn't be Made
Get Dungeon Dwellers (Early Access)
Dungeon Dwellers (Early Access)
Loot. Craft. Survive.
Status | In development |
Author | DrinkingPants74 |
Genre | Role Playing |
Tags | Action RPG, Crafting, Dungeon Crawler, Godot, Isometric, Open World |
More posts
- The Roadmap6 days ago
- Pre-Release V3 (HotFix + Bonus)18 days ago
- Pre-Release V219 days ago
- First Release21 days ago
Leave a comment
Log in with itch.io to leave a comment.